Basic Blackjack Training

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Dealer:
You:
Bankroll: $1000 $
Click “Deal to Start New Game”.
Casino standard Six decks is the most common casino shoe size, though many tables use eight. Choose a different count to practise other table setups.
Basic strategy chart

Decision Review

Strategy guide

Betting systems choose your stake; playing strategies choose your action. Combine one of each in Simulation. These presets do not count cards or establish an advantage. Pros describe useful comparisons, not promises of profit.

Choose a strategy to explore

Bet sizing · Established baseline

Flat bet

How it works

Wager one base unit every round.

Example: With a $10 unit: $10, $10, $10, regardless of results.

Pros

A consistent stake makes hand strategies easier to compare.

Cons

Losses still accumulate; a fixed stake does not create an advantage.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try Flat bet

Bet sizing · Established progression

Martingale

How it works

Double the previous opening bet after a net loss; reset to one unit after a net profit. Hold after break-even.

Example: With a $10 unit, loss → loss → profit gives next bets $20 → $40 → $10.

Pros

Simple rules; short losing sequences can be followed by recovery.

Cons

Stakes grow rapidly. Limits, split losses and partial payouts defeat the idea of guaranteed recovery.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try Martingale

Bet sizing · Adapted positive progression

Paroli · three wins

How it works

Double after profit. Reset after a loss or three profitable rounds in the cycle; break-even pauses the cycle. The three-win reset is our chosen variant.

Example: Three profits with a $10 unit: wager $10, $20, $40, then restart at $10.

Pros

Losses reset the stake instead of escalating it.

Cons

A later loss can consume earlier gains; winning sequences are unpredictable.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try Paroli · three wins

Bet sizing · Established progression

D’Alembert

How it works

Add one base unit after a loss; subtract one after profit, with a minimum of one unit. Hold after break-even.

Example: With a $10 unit, loss → loss → profit gives next bets $20 → $30 → $20.

Pros

Stakes rise more slowly than doubling.

Cons

Still increases exposure after losses; a long deficit can exhaust the bankroll.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try D’Alembert

Bet sizing · Adapted negative progression

Fibonacci

How it works

Use 1, 1, 2, 3, 5, 8… units, starting at the second 1. Move forward one place after loss and back two after profit. Moving before the first entry restarts at the second 1; break-even holds.

Example: From the second 1: loss → loss → profit gives next stakes 2 → 3 → 1 units.

Pros

A defined sequence makes loss escalation easy to inspect.

Cons

Later stakes become large. Recovery arguments for even-money bets do not transfer directly to blackjack.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try Fibonacci

Bet sizing · Original experiment

Wave

How it works

Repeat 1, 2, 3, 2 base units. Advance after every round, including break-even, without looking at wins or losses.

Example: $10, $20, $30, $20, $10, $20…

Pros

Predictable exposure without chasing losses.

Cons

The pattern has no information about the shoe and wagers more than flat betting.

Created for this trainer as an experiment; not an established or validated gambling system.

Try Wave

Bet sizing · Original experiment

Pulse

How it works

Repeat four one-unit bets followed by one five-unit bet. Advance after every round, including break-even.

Example: $10, $10, $10, $10, $50, then repeat.

Pros

Demonstrates how occasional larger stakes affect the result curve.

Cons

One badly timed pulse can outweigh several small wins; its timing has no predictive value.

Created for this trainer as an experiment; not an established or validated gambling system.

Try Pulse

Hand decisions · Trainer baseline

Trainer basic strategy

How it works

Use the same hard-total, soft-total and pair recommendations as Practice, subject to legal actions and affordability.

Example: Hard 16 against dealer 10: surrender on the original two-card hand, otherwise hit.

Pros

Uses the dealer upcard and available actions.

Cons

Fixed trainer recommendations are not a deck-composition model and do not guarantee profit.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try Trainer basic strategy

Hand decisions · Known poor strategy

Mimic the dealer

How it works

Hit below 17 and stand at 17 or higher, including soft 17. Never double, split or surrender.

Example: Stand on soft 17 even against dealer 10.

Pros

Easy comparison that isolates the cost of ignoring player options.

Cons

Player busts lose immediately, so copying the dealer does not create symmetry.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try Mimic the dealer

Hand decisions · Known poor strategy

Never bust

How it works

Use basic strategy, but replace any recommended hit on a hard total of 12 or more with stand. Keep other recommended actions.

Example: Hard 16 against 10 stands if surrender is unavailable.

Pros

Avoids busts caused by hitting hard 12 or higher.

Cons

Standing on weak totals sacrifices opportunities to improve. Doubles can still bust.

Research source · Reviewed 26 October 2026. Source results for other rules are not predictions for this simulator.

Try Never bust

Hand decisions · Original experiment

Chase 20

How it works

Hit everything below 20 and stand on 20 or 21. Never double, split or surrender.

Example: Hit hard 19, regardless of the dealer upcard.

Pros

A deliberately extreme way to explore the tradeoff between improvement and busting.

Cons

Throws away strong hands by repeatedly risking a bust. Not recommended play.

Created for this trainer as an experiment; not an established or validated gambling system.

Try Chase 20

Hand decisions · Original experiment

Split party

How it works

Split every matching-value pair when legal and affordable, including tens and fives. Otherwise use basic strategy.

Example: Two tens split against any dealer upcard, up to four hands.

Pros

Highlights how splitting changes total exposure and hand count.

Cons

Breaks up strong totals and spends more on unfavorable splits. Not recommended play.

Created for this trainer as an experiment; not an established or validated gambling system.

Try Split party

Shared simulator rules and table limits

Simulator conventions: a unit is your base bet. Progressions use the complete round’s net result, including splits and insurance. They continue through cycles until the requested round count or an unaffordable bet. Opening bets are capped at the table limit. Martingale and D’Alembert update from the capped stake. Fibonacci stops advancing at the first sequence value reaching the cap, then moves back normally on profit; no hidden debt builds beyond the cap. Splits and doubles can add exposure. These adaptations differ from systems designed for even-money bets and fixed win goals.

Choosing a preset keeps your other settings and custom decisions. Custom decisions take priority; use Reset to basic strategy to clear them and restore the basic playing preset. Insurance is controlled separately. An unavailable custom action falls back to the selected playing preset.